Pygame (the community) is a small volunteer group of creative humans who ♥ making things (there may also be a few cats, several koalas, dozens of doggos, 3.14 gnomes, and 42 robots who also tinker amongst us). For more information on what is happening in the pygame world see the community dashboard web page, which lists many things like our projects we are working on, news (our blog with rss), twitter, reddit (forum), stackoverflow (Q&A), Bitbucket (development), irc(chat), mailinglist (we love writing electronic mail to each other) and other various bits and pieces about pygame from around the internets. Once you have finished getting started you could add a new project or learn about pygame by reading the docs. (the website) welcomes all Python game, art, music, sound, video and multimedia projects. Pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games. Let me give you a quick introduction about what you've stumbled upon here. Welcome to our humble (and slightly strange) little part of the World Wide Web. We also need to make pygame 2 pre-release binaries so that we can actually publish on Steam. We also have to make the game better! It's already a pretty fun mini game, but requires more mini games and more polish. For the next step we need to raise $100 for the Steam App fee. Next step is to release the game on Steam (another popular games platform). There we uploaded the Mac, Windows, and source for people to download with a pay-what-you-feel option. You made your game, now you want to share it with your friends or even sell it right? The first place we made a release was on itch.io, a platform for selling games and apps. We want to make distributing pygame apps easier for people. More than a month after the game jam finished we are working on issues discovered during the making of □□ stuntcat. There's also an example of using the tile map loader (PyTMX) with the physics engine. Fixes to pymunk (a great 2D physics engine) were made so distributing physics games to end users is now easier. ![]() Missing features and areas where documentation could be improved were identified (animated sprites, and scenes anyone?). ![]() Gif animation saving was started (because when you release your game you want a gif right?). We automated the installer generation for Windows, Mac, and pypi on github (so other projects can copy this base-code and do it too). The compilation instructions for pygame 2 were improved so that more people could build development versions. but during that time more than 14 people got involved. So that other people can look at the source code and distribute their game on more platforms too. We wanted to make a real mini-game and try to release it for sale on as many platforms as possible. □□ stuntcat is our open source mini-game we worked on in order to drive pygame 2 development forward.
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